Playing PUGs

7v7 Format

Pick-up Games are a semi-competitive 7v7 format. Pick-up games will use VoIP software such as Mumble or Discord.

Each team runs 4 offense and 3 defense.

Generally speaking, the defense consists of a HOF, a light defense/medium defense, and a sniper.

Offense have two recommended setups:

  • 3 offense members and a capper with one offense member going after the enemy Sniper
  • 2 offense members and 2 cappers

Defense goes defense during stand-offs and offense goes offense during stand-offs.

Recommendations

These are PUG-specific recommendations to make the game more enjoyable for everyone involved. These are not rules but a list of recommendations to improve the flow and make you a more effective member of your team.

  • If both flags are home, if you are an offense member or a capper, there is little to no gain in killing/shooting enemy offense. If defense is struggling, spotting enemy capper is substantially more beneficial.
  • Running 4+ defense members generally makes games slow for both teams.
  • Try to run a capper that does not warp.

Roles

Offense

Offense Guide

Major Responsibilities

  • Kill the enemy heavy on flag and enemy light defense 5 seconds before your capper will grab.
  • Put pressure on the enemy Sniper to prevent them from killing your capper pre-grab and post-grab. Generally, only 1 offense member does this only if your team is running 1 capper.
  • E-Grab when the defense calls for it.

Minor Responsibilities

  • K-Out and meet your capper after they grab.
  • Hit the enemy stand at the same time as other offense members, aim for when your capper would be 15 seconds out.
  • Spot enemy cappers and enemy offense. This assists your defense better than you shooting the enemy `offense.
  • Walk flags with your other offense members.

Heavy on Flag

Major Responsibilities

  • Stop the enemy capper.
  • Stop enemy walks.

Minor Responsibilities

  • Be ready to stop unspotted/out of time grabs.
  • Work with the light defense to get kills on enemy offense without overextending yourself.
  • Only leave the stand during a stand-off.
  • Avoid being shot if possible.

Light/Medium Defense

Major Responsibilities

  • Kill enemy the offense members.
  • Return flags.
  • Call out for E-Grabs

Minor Responsibilities

  • Work with the Sniper
  • Call out enemy offense you are shooting so the Sniper and heavy on flag know who to shoot.
  • If the enemy capper has recently died, assist any walks your offense may be doing or meet your capper.

Sniper

Major Responsibilities

  • Spot/kill the enemy capper at all times.
  • Call out a time and direction the enemy cap will be.
  • Call out for E-Grabs
  • Snipe the enemy offense which your light defense and heavy on flag are fighting or during any walk attempts.

Minor Responsibilities

  • Call out enemy offense locations.
  • Assist heavy on flag with clearing your base if over-run after an enemy has grabbed.
  • Avoid enemy offense members.
  • Snipe the enemy chaser if your capper is out.

Capper

Capper Guide

Major Responsibilities

  • Grab and capture the enemy flag.
  • Communicate times on your route for your offense members.

Minor Responsibilities

  • Meet your offense if they decide to Walk the flag.
  • Wait in case your offense needs more time to get to the stand.

Stand-Offs

  • Offense stays on offense.

  • Defense stays on defense.

  • It is more beneficial for your team to promptly go offense while your team has three members already on defense.

  • Defense generally picks the medium class for maneuverability. Having a heavy can be effective as well.

  • Stay near your spawns as defense.

  • Various class compositions amongst offense each have their benefits and drawbacks. Running 3+ light classes on offense can be shut down while a broad spectrum of classes can be effective.

  • Offense should coordinate times for hitting the enemy defense together. The game timer is effective at coordinating a time to attack.

Loadout Setup

For all classes except for the sniper, it is considered optimal to run at least one explosive/timed weapon and at least one chain/hit-scan weapon.

In a community server, you must be a verified user for your Loadouts to save.

Glossary

Term Meaning
PUG Pick-up Game
E-Grab E-Grab stands for an emergency grab. A player says this to communicate that the team requires a grab of the enemy flag to prevent the enemy from capturing your flag. Players should prioritize this action immediately.
K-Out / Reset Use the suicide key (K) to reset and respawn immediately. Usually used to make an offense member time up with their capper and other offense members.
Crash Try to emergency grab/attack the enemy as soon as possible for a return
Walk This term is used for when an offense member grabs the flag in an attempt to take it home rather than a capper
Return Return the Flag
HOF Heavy on Flag
LD light defense
MD medium defense
O offense
Stand-Off A stand-Off game state occurs when both teams have the enemy flag secure at their side of the field
D-Stack Defensive Stack. When a team runs more than 3 defense members
Figit When an offense member chases and attempts to kill another offense member when both flags are home.
Spot Spot is a term used to mark where an enemy is. Use the left Alt key in-game adds a visual indicator where the player was for the rest of your team.