Playing PUGs
7v7 Format
Pick-up Games are a semi-competitive 7v7 format. Pick-up games will use VoIP software such as Mumble or Discord.
Each team runs 4 offense and 3 defense.
Generally speaking, the defense consists of a HOF, a light defense/medium defense, and a sniper.
Offense have two recommended setups:
- 3
offensemembers and acapperwith oneoffensemember going after the enemySniper - 2
offensemembers and 2cappers
Defense goes defense during stand-offs and offense goes offense during stand-offs.
Recommendations
These are PUG-specific recommendations to make the game more enjoyable for everyone involved. These are not rules but a list of recommendations to improve the flow and make you a more effective member of your team.
- If both flags are home, if you are an
offensemember or acapper,there is little to no gain in killing/shooting enemyoffense.Ifdefenseis struggling, spotting enemycapperis substantially more beneficial. - Running 4+
defensemembers generally makes games slow for both teams. - Try to run a
capperthat does not warp.
Roles
Offense
Major Responsibilities
- Kill the enemy
heavy on flagand enemylight defense5 secondsbefore yourcapperwill grab. - Put pressure on the enemy
Sniperto prevent them from killing yourcapperpre-grab and post-grab. Generally, only 1offensemember does this only if your team is running 1capper. E-Grabwhen thedefensecalls for it.
Minor Responsibilities
- K-Out and meet your capper after they grab.
- Hit the enemy stand at the same time as other
offensemembers, aim for when yourcapperwould be15 secondsout. - Spot enemy
cappersand enemyoffense.This assists yourdefensebetter than you shooting the enemy `offense. Walkflags with your otheroffensemembers.
Heavy on Flag
Major Responsibilities
- Stop the enemy
capper. - Stop enemy
walks.
Minor Responsibilities
- Be ready to stop unspotted/out of time grabs.
- Work with the
light defenseto get kills on enemyoffensewithout overextending yourself. - Only leave the stand during a
stand-off. - Avoid being shot if possible.
Light/Medium Defense
Major Responsibilities
- Kill enemy the
offensemembers. - Return flags.
- Call out for
E-Grabs
Minor Responsibilities
- Work with the
Sniper - Call out enemy
offenseyou are shooting so theSniperandheavy on flagknow who to shoot. - If the enemy
capperhas recently died, assist any walks youroffensemay be doing or meet yourcapper.
Sniper
Major Responsibilities
- Spot/kill the enemy
capperat all times. - Call out a time and direction the enemy cap will be.
- Call out for
E-Grabs - Snipe the enemy
offensewhich yourlight defenseandheavy on flagare fighting or during any walk attempts.
Minor Responsibilities
- Call out enemy
offenselocations. - Assist
heavy on flagwith clearing your base if over-run after an enemy has grabbed. - Avoid enemy
offensemembers. - Snipe the enemy chaser if your
capperis out.
Capper
Major Responsibilities
- Grab and capture the enemy flag.
- Communicate times on your route for your
offensemembers.
Minor Responsibilities
- Meet your
offenseif they decide toWalkthe flag. - Wait in case your
offenseneeds more time to get to the stand.
Stand-Offs
-
Offensestays onoffense. -
Defensestays ondefense. -
It is more beneficial for your team to promptly go
offensewhile your team has three members already ondefense. -
Defensegenerally picks the medium class for maneuverability. Having a heavy can be effective as well. -
Stay near your spawns as
defense. -
Various class compositions amongst
offenseeach have their benefits and drawbacks. Running 3+ light classes onoffensecan be shut down while a broad spectrum of classes can be effective. -
Offenseshould coordinate times for hitting the enemydefensetogether. The game timer is effective at coordinating a time to attack.
Loadout Setup
For all classes except for the sniper, it is considered optimal to run at least one explosive/timed weapon and at least one chain/hit-scan weapon.
In a community server, you must be a verified user for your Loadouts to save.
Glossary
| Term | Meaning |
|---|---|
| PUG | Pick-up Game |
| E-Grab | E-Grab stands for an emergency grab. A player says this to communicate that the team requires a grab of the enemy flag to prevent the enemy from capturing your flag. Players should prioritize this action immediately. |
| K-Out / Reset | Use the suicide key (K) to reset and respawn immediately. Usually used to make an offense member time up with their capper and other offense members. |
| Crash | Try to emergency grab/attack the enemy as soon as possible for a return |
| Walk | This term is used for when an offense member grabs the flag in an attempt to take it home rather than a capper |
| Return | Return the Flag |
| HOF | Heavy on Flag |
| LD | light defense |
| MD | medium defense |
| O | offense |
| Stand-Off | A stand-Off game state occurs when both teams have the enemy flag secure at their side of the field |
| D-Stack | Defensive Stack. When a team runs more than 3 defense members |
| Figit | When an offense member chases and attempts to kill another offense member when both flags are home. |
| Spot | Spot is a term used to mark where an enemy is. Use the left Alt key in-game adds a visual indicator where the player was for the rest of your team. |