Weapon Data

Parting Gifts (OOTB)

Google Spreadsheet link

Fuse Interval Total * Direct Max Min Burst Sust Min Start Range Min Veh Base Speed Inherit Size Base Per shot TTR Mag NoR Pool Per Mag Per Pool Until Empty
Impact Light Spinfusor Impact 0.46 1.71 125% 750 600 120 750 439 261 85000 0 360 20% 100% 100% 3920 50% 15 1 0 1.25 1 20 20 600 12000 0.46 Baseline Spinfusor
Impact Light Blinksfusor Impact 0.46 1.71 125% 750 600 120 750 439 261 85000 0 360 20% 100% 100% 3920 100% 15 1 0 1.25 1 20 20 600 12000 0.46 100% inhertance
Impact Light Twinfusor Impact 0.35 1.05 150% 412.5 275 55 825 393 157 42500 0 300 20% 100% 100% 3920 50% 15 1 0 1.4 2 20 40 550 11000 0.7 2 shots
Impact Bolt Launcher Impact 0.46 1.96 125% 725 580 116 725 370 252 85000 0 400 20% 100% 100% 3820 50% 15 1 0 1.5 1 22 22 580 12760 0.46 Larger AoE, falling shot.
Timed Light Grenade Launcher 1.0, impact 0.6 1.05 100% 450 450 180 750 429 300 34000 0 500 40% 125% 200% 2700 100% 20 1 0 1.8 4 8 32 1800 14400 2.4 Area denial, stand clear
Timed Jackal (Remote Arx) - 0.25 0.85 125% 437.5 350 140 1750 515 560 20000 0 400 40% 150% 200% 3820 50% 20 1 0 1.8 3 10 30 1050 10500 0.75 Timed detonation, flag stand mine
Rifle/Sidearm Light AR - 0.1 0.175 100% 75 75 60 750 429 600 - 50% 6000 80% 50% 100% 21000 - 25 1 0 1.8 24 8 192 1800 14400 2.4 Close-Mid range, low speed
Rifle/Sidearm Falcon - 0.08 0.14 100% 60 60 48 750 429 600 - - 6000 80% 50% 100% 21000 100% 25 1 0 1.8 30 8 240 1800 14400 2.4 Mid range, chase, highspeed
Rifle/Sidearm Throwing Knives - 0.4 0.7 100% 250 250 125 625 357 313 - 50% 6000 50% 50% 100% 18000 - 25 1 0 1.8 6 8 48 1500 12000 2.4 Close-Mid range, low speed finisher
Rifle/Sidearm Sparrow - 0.16 0.28 100% 80 80 40 500 286 250 - 50% 6000 50% 50% 100% - - - 1 0 1.8 15 8 120 1200 9600 2.4 Mid range, chase, highspeed finisher
Short range Shocklance - 0.5 2 0 1200 600 600 1200 600 - 75000 - 768 100% 300% 50% - - - - - 1.5 1 - - - - 0.5 2x Backstab Bonus
Short range Shotgun - 1 1.6 9 585 65 32.5 585 366 33 - 50% 2500 50% 50% 50% - - - 0.85 0 2.4 4 8 32 2340 18720 4 Close-mid range finisher.
Specialty Phase Rifle - 1.5 2 75 400 400 5.334 267 200 - - - - 100% 50% 50% - - - 1 0.05 2 4 6 24 1600 9600 6 Stationary long range
Specialty BXT1 Rifle - 1.25 1.75 2 250 250 100 200 143 80 - 10% 20000 40% 50% 50% - - 25 1 0.05 2 4 8 32 1000 8000 5 Mobile medium range
Belt Impact Nitron Impact 1.2 - 125% 250 200 40 250 - - 64800 0 400 20% 100% 100% 2500 60% 20 1 0 0 2 N/A N/A N/A N/A N/A Flag drop, Impulse
Belt Explosive Nitron Impact 1.2 - 125% 700 560 112 700 - - 110000 0 400 20% 150% 100% 2500 60% 20 1 0 0 2 N/A N/A N/A N/A N/A Impulse, more damage
Belt Sticky Grenade 2 1.2 - 150% 975 650 325 975 - - 85000 0 600 50% 200% 300% 1200 60% 20 1 0 0 2 N/A N/A N/A N/A N/A 3x damage to (veh, base assets)
Belt Claymore - 1.2 - 100% 300 300 300 300 - - 110000 0 250 100% 200% 100% 2500 60% - 1 0 0 1 N/A N/A N/A N/A N/A Stationary explosive, Max deployed 2
Belt Prism Mine - 1.2 - 100% 250 250 250 250 - - 85000 0 600 100% 200% 100% 20 60% - 1 0 0 1 N/A N/A N/A N/A N/A Wide range stationary explosive, Max deployed 2
Belt Chaff Grenade Impact 1.2 - 100% 1 1 1 1 - - 0 - - - - - 20 100% - 1 0 0 2 N/A N/A N/A N/A N/A Jams for those hit for 3 seconds
Belt T5 Grenade 2 1.2 - 100% 800 800 400 800 - 85000 0 600 50% 150% 200% 1200 60% 20 1 0 0 2 N/A N/A N/A N/A N/A Standard timed grenade
Impact Spinfusor Impact 0.46 1.71 125% 875 700 210 875 512 - 85000 0 360 30% 100% 100% 3920 50% 15 1 0 1.25 1 24 24 700 16800 0.46 Baseline Spinfusor
Impact Blinksfusor Impact 0.46 1.71 125% 875 700 210 875 512 - 85000 0 360 30% 100% 100% 3920 100% 15 1 0 1.25 1 24 24 700 16800 0.46 100% inhertance
Impact Twinfusor Impact 0.35 1.05 150% 487.5 325 97.5 975 464 - 42500 0 300 30% 100% 100% 3920 50% 15 1 0 1.4 2 24 48 650 15600 0.7 2 shots
Impact Thumper Impact 0.46 1.96 125% 875 700 210 875 446 - 85000 0 400 30% 100% 100% 3520 50% 15 1 0 1.5 1 26 26 700 18200 0.46 Larger AoE, falling shot.
Impact Thumper DX Impact 0.46 1.96 150% 875 700 140 875 446 - 85000 0 350 20% 100% 100% 3520 50% 15 1 0 1.5 1 26 26 700 18200 0.46 Smaller AoE, rapid damage falloff, falling shot
Timed Grenade Launcher 1.0, impact 0.6 1.05 100% 500 500 250 833 476 417 68000 0 500 50% 125% 200% 2700 50% 20 1 0 1.8 4 9 36 2000 18000 2.4 Area denial, stand clear, Impulse
Timed Arx Buster - 0.25 0.85 150% 675 450 225 2700 794 - 68000 0 350 50% 150% 200% 3820 50% 20 1 0 1.8 3 9 27 1350 12150 0.75 Area denial, stand clear, base destruction.
Rifle/Sidearm NJ4 SMG - 0.08 0.14 100% 60 60 48 750 429 600 - - 6000 80% 50% 100% 21000 100% 25 1 0 1.8 30 9 270 1800 16200 2.4 Mid range, chase, highspeed
Rifle/Sidearm Assault Rifle - 0.1 0.175 100% 75 75 60 750 429 600 - 50% 6000 80% 50% 100% 21000 - 25 1 0 1.8 24 9 216 1800 16200 2.4 Close-Mid range, low speed
Rifle/Sidearm NJ5 SMG - 0.2 0.35 100% 150 150 120 750 429 600 - - 6000 80% 50% 100% 21000 - 25 1 0 1.8 12 9 108 1800 16200 2.4 Mid range, chase, highspeed
Rifle/Sidearm Plasma Gun Impact, or 3 0.5 0.8 150% 405 270 81 810 506 162 25000 0 250 30% 125% 200% 3920 50% 20 1 0 1.8 6 9 54 1620 14580 3 Close-Mid range, Small AoE, rapid fire.
Rifle/Sidearm Nova Blaster - 0.4 0.7 100% 250 250 125 625 357 313 - 50% 6000 50% 50% 100% 18000 - 25 1 0 1.8 6 9 54 1500 13500 2.4 Close-Mid range, low speed finisher
Rifle/Sidearm Eagle Pistol - 0.16 0.28 100% 80 80 40 500 286 250 - 50% 6000 50% 50% 100% - - - 1 0 1.8 15 9 135 1200 10800 2.4 Mid range, chase, highspeed finisher
Short range Flak Cannon - 0.75 1.2 9 585 65 32.5 780 488 43 - 50% 2500 50% 125% 200% 9000 50% 25 0.85 0 1.8 4 8 32 260 18720 3 Close-mid range finisher, Great indoors.
Short range Sawed Off Shotgun - 0.5 1.3 9 630 70 35 1260 485 70 - 50% 2500 50% 50% 100% - - - 0.85 0 1.6 2 12 24 140 15120 1 Close-mid range finisher.
Specialty Advanced Repair Tool N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A - - N/A N/A - 100% N/A N/A - N/A N/A N/A N/A 0 N/A N/A N/A N/A Upgraded repair tool, Repairs faster.
Specialty ELF Projector N/A 0.1 N/A 30% 0.50% 10 0.50% * * 0.50% - 0 1250 200% 300% N/A N/A - N/A N/A N/A N/A N/A 1% energy drain per second. 5% health drain per second.
Specialty Honorfusor Impact 0.46 1.71 100% 875 0 0 875 512 - 85000 0 0 0% 0% 0% 3920 50% 15 1 0 1.25 1 24 24 0 0 0.46 Honorfusor, 50% inheritance and direct hit damage only
Belt AP Grenade 2 1.2 - 100% 875 875 437.5 875 - 85000 0 600 50% 150% 100% 1200 60% 20 1 0 0 2 N/A N/A N/A N/A N/A Standard timed grenade
Belt EMP Grenade 2 1.2 - 100% 500 500 250 500 - 85000 0 600 50% 300% 300% 1200 60% 20 1 0 0 2 N/A N/A N/A N/A N/A Drains up to 160 energ, Extra damage to veh and base assets
Belt Cluster Grenade 3 1.2 - 100% 25 25 12.5 25 - 10000 0 550 50% 100% 200% 1200 60% 20 1 0 0 2 N/A N/A N/A N/A N/A 3x damage to veh and base assets
Cluster Bomblets Impact - - 5 950 190 95 950 - 25000 0 550 50% 100% 200% 400 100% 20 N/A N/A N/A N/A N/A N/A N/A N/A N/A
Belt Blackout Grenade 2 1.2 - 100% 750 750 375 750 - 52000 0 600 50% 100% 100% 1200 60% 20 1 0 0 2 Blacks out enemy player for 5 seconds
Belt Motion Sensor - 1.2 - 100% 200 200 200 200 - - 85000 - 520 100% 200% 200% 300 60% - 1 0 0 1 Drains energy when hit, low damage.
Impact Heavy Spinfusor Impact 0.46 1.71 125% 950 760 304 950 556 - 85000 0 360 40% 100% 150% 3920 50% 15 1 0 1.25 1 30 30 950 22800 0.46 Baseline Spinfusor
Impact Heavy Blinksfusor Impact 0.46 1.71 125% 950 760 304 950 556 - 85000 0 360 40% 100% 150% 3920 100% 15 1 0 1.25 1 30 30 950 22800 0.46 100% inhertance
Impact Heavy Twinfusor Impact 0.35 1.05 150% 525 350 140 1050 500 - 85000 0 300 40% 100% 150% 3920 50% 15 1 0 1.4 2 30 60 1050 21000 0.7 2 shots
Impact Heavy Bolt Launcher Impact 0.46 1.96 125% 950 760 304 950 485 - 85000 0 400 40% 100% 150% 3820 50% 15 1 0 1.5 1 32 32 950 24320 0.46 Larger AoE, falling shot.
Timed Fusion Mortar 2 / 0.75 0.46 3.21 1.154 1500 1300 600 1500 467 - 110000 0 650 46% 250% 250% 4000 50% 20 1 0 2.75 1 20 20 1500 26000 0.46 Large AoE, Direct hit does massive damage.
Timed MIRV Launcher 2, impact 0.46 3.21 100% 100 100 50 1900 950 - 2000 0 400 50% 125% 200% 3600 50% 20 1 0 2.75 1 15 15 1900 28500 0.46 Massive damage over large area
MIRV Bomblets - - - 4 1800 450 900 1800 - - 45000 0 550 50% 125% 200% 400 100% 10 N/A N/A N/A N/A - - - 4 secondary explosions
Rifle/Sidearm Plasma Cannon Impact, or 3 0.6 0.9 150% 450 300 120 450 500 - 25000 0 275 40% 200% 300% 3920 50% 20 1 0 1.8 6 10 60 2700 18000 3.6 Close-Mid range, Small AoE, rapid fire.
Rifle/Sidearm Chaingun - 0.1 0.1 100% 70 80 64 700 - 640 - 50% 6000 80% 50% 100% 21000 - 25 1 0 0 250 1 250 17500 20000 25 Close-Mid range, low speed
Rifle/Sidearm X1 LMG (X1Rifle) - 0.08 0.14 100% 60 60 51.18 750 429 640 - - 6000 85% 50% 100% 21000 100% 25 1 0 1.8 30 10 300 1800 18000 2.4 Mid range, chase, highspeed
Rifle/Sidearm Nova Blaster MX - 0.4 0.7 100% 250 250 125 625 357 313 - 50% 6000 50% 50% 100% 18000 - 25 1 0 1.8 6 10 60 1500 15000 2.4 Close-Mid range, low speed finisher
Rifle/Sidearm Nova Colt - 0.16 0.28 100% 80 80 40 500 286 250 - 50% 6000 50% 50% 100% 18000 - - 1 0.45 1.8 15 10 150 1200 12000 2.4 Mid range, chase, highspeed finisher
Short range Automatic Shotgun - 0.5 0.725 9 405 45 22.5 810 559 45 - 50% 2500 50% 50% 100% - - - 0.85 0 1.8 8 10 80 3240 32400 4 Close-mid range finisher
Short range EFG - 0.75 0.975 7 385 55 27.5 513 395 37 - 50% 2500 50% 200% 300% 9000 50% 25 0.85 0 1.8 8 10 80 3080 30800 6 Close-mid range medium damage energy drain weapon.
Specialty Saber Launcher - Dumb Fire - 0.5 3.5 200% 750 375 187.5 750 214 - 85000 0 300 50% 200% 100% 3000 50% 15 1 0 3 1 15 15 750 5625 0.5
Tracking - 0.5 3.5 100% 1350 1350 675 1000 386 - 85000 0 360 50% 200% 100% 780 100% 20 1 0 3 1 15 15 1350 20250 0.5 Locks onto vehicles.
Specialty Gladiator 0.55 0.46 1.86 200% 920 460 396 990 532 861 80000 0 200 40% 200% 200% 3820 50% 20 1 0 1.4 1 25 25 990 13300 0.46 3 rapid explosions, Area denial.
Secondary explosion 0.5 N/A N/A 100% - 330 132 - - - 40000 0 400 40% 200% 100% - - - N/A N/A N/A N/A N/A N/A N/A N/A N/A
Tertiary explosion 0.25 N/A N/A 100% - 200 80 - - - 20000 0 550 40% 200% 100% - - - N/A N/A N/A N/A N/A N/A N/A N/A N/A
Belt Frag Grenade 2 1.2 - 100% 950 950 475 950 - 396 85000 0 600 50% 150% 200% 1400 60% 20 1 0 0 2 N/A N/A N/A N/A N/A Standard Grenade
Belt Fractal Grenade 2 1.2 - 20 2500 125 62.5 2500 - 1250 5000 0 300 50% 100% 50% 1200 60% 20 1 0 0 2 N/A N/A N/A N/A N/A Fires 20 small explosive shots over 3 seconds
Belt Mines - 1.2 - 100% 300 300 300 300 - - 85000 - 300 100% 200% 200% 300 60% - 1 0 0 1 N/A N/A N/A N/A N/A Stationary explosive, Max deployed 2

GOTY

Google Spreadsheet link

Stat Real Base * Total Min Chg/Del Range Max% Min% Min Dmg Speed Inherit Time Strength Base Per shot Reload Size Max Dmg Min Dmg Empty
Blinksfusor 0.46 1.7 550 1.6 880 275 - 340 0.5 0.9 0.5 3920 100% 0 0 1 0 1.24 1 880 275 0
Dueling Spinfusor 0.46 1.7 550 1.6 880 275 - 340 0.5 0.9 0.5 3920 50% 0 0 1 0 1.24 1 880 275 0
Light Twinfusor 0.35 1.1 380 1.4 532 190 - 360 0.5 0.9 0.5 3920 50% 0 0 1 0 1.4 2 1064 380 0.7
Light Spinfusor 0.46 1.7 550 1.4 770 275 - 360 0.5 0.9 0.5 3920 50% 0 0 1 0 1.24 1 770 275 0
Bolt Launcher 0.46 2 650 1.35 877.5 325 - 360 0.5 0.9 0.5 3820 50% 0 0 1 0 1.5 1 877.5 325 0
Stealth Spinfusor 0.46 1.7 500 1.4 700 250 - 360 0.5 0.9 0.5 3920 50% 0 0 1 0 1.24 1 700 250 0
Arctic Rhino 0.11 0.2 80 1 80 56 - 6000 0.5 1 0.7 21000 0% 0.3 15 0.98 0 1.53 30 2400 1680 3.3
Jackal 0.35 1 200 2 400 100 - 360 0.5 0.9 0.5 3820 50% 0 0 1 0 1.8 3 1200 300 1.05
BXT1A Rifle 1 1.2 500 1 500 225 2.8 120000 0.1 0.2 0.45 - - 0 0 1 0.05 1.4 6 3000 1350 6
Rhino SMG 0.1 0.2 70 1 70 49 - 6000 0.5 1 0.7 21000 0% 0.3 15 0.98 0 1.53 30 2100 1470 3
BXT1 Rifle 1 1.3 500 1 500 225 2.5 120000 0.1 0.2 0.45 - - 0 0 1 0.05 1.4 5 2500 1125 5
Sap 20 1.2 1.7 100 475 575 45 - 120000 0.1 0.2 0.45 - - 0 0 1 0.05 1.4 3 1725 135 3.6 DMG 100+ 5 Dam per energy 95 energy cons 475 damage
Phase Rifle 1.2 1.5 60 470 530 27 - 120000 0.1 0.2 0.45 - - 0 0 1 0.05 1.4 5 2650 135 6 DMG 60+ 5 Dam per energy 90 energy cons 470 damage
Nova Blaster 0.35 0.4 350 1 350 350 - 6000 0.2 0.4 1 8000 0% 0 0 1 0 1.4 16 5600 5600 5.6
Nova Blaster MX 0.25 0.3 250 1 250 250 - 6000 0.2 0.4 1 8000 0% 0 0 1 0 1.4 20 5000 5000 5
Shocklance 0.5 2.5 700 2 1400 700 - 512 0.1 0.2 1 - - - - - - 2 1 1400 700 0 Backstab
Arctic SN7 0.2 0.3 180 1 180 135 - 6000 0.75 1 0.75 18000 0% 0 0 1 0 1.26 14 2520 1890 2.8
SN7 Pistol 0.2 0.3 170 1 170 127.5 - 6000 0.75 1 0.75 18000 0% 0 0 1 0 1.26 16 2720 2040 3.2
Light AR 0.1 0.2 80 1 80 60 - 6000 0.75 1 0.75 21000 0% 0.2 40 0.98 0 1.53 24 1920 1440 2.4 Burst Fire
Shotgun 1 1.6 80 8 640 40 - 3000 0.5 0.9 0.5 - - 0 0 0.85 0 3.6 6 3840 240 6
Holdout Shotgun 1 1.6 85 8 680 42.5 - 3000 0.5 0.9 0.5 - - 0 0 0.85 0 3 5 3400 212.5 5
Throwing Knives 0.5 0.7 100 3.75 375 100 - 6000 0.75 1 1 15000 0% 0 0 1 0 1.26 6 2250 600 3
Accurized Shotgun 1 1.6 70 8 560 28 - 3000 0.5 0.9 0.4 - - 0 0 0.86 0 3.6 6 3360 168 6
Falcon 0.1 0.2 65 1 65 45.5 - 6000 0.5 1 0.7 21000 0% 0.3 15 0.98 0 1.53 24 1560 1092 2.4
T5 Grenade 1.2 1.2 1100 1 1100 330 2 682 0.5 0.9 0.3 1200 60% 0 0 1 0 0 2 N/A N/A N/A
Sticky Grenade 1.2 1.2 1000 1 1000 300 1.5 550 0.5 0.9 0.3 1200 60% 0 0 1 0 0 4 N/A N/A N/A
Sticky XL 1.2 1.2 800 1 800 240 1.5 660 0.5 0.9 0.3 2500 60% 0 0 1 0 0 4 N/A N/A N/A
Prism Mine 1.2 1.2 800 1 800 240 - 583 0.5 0.9 0.3 20 60% 0 0 1 0 0 3 N/A N/A N/A
Claymore 1.2 1.2 700 1 700 700 - 440 0.8 0.9 1 2500 60% 0 0 1 0 0 2 N/A N/A N/A
Motion Mine 1.2 1.2 700 1 700 700 - 440 0.8 0.9 1 20 60% 0 0 1 0 0 2 N/A N/A N/A
Explosive Nitron 1.2 1.2 650 1 650 195 - 396 0.5 0.9 0.3 2500 60% 0 0 1 0 0 3 N/A N/A N/A
Focused Claymore 1.2 1.2 600 1 600 600 - 495 0.8 0.9 1 20 60% 0 0 1 0 0 2 N/A N/A N/A
Impact Nitron 1.2 1.2 300 1 300 90 - 506 0.5 0.9 0.3 2500 60% 0 0 1 0 0 3 N/A N/A N/A
Compact Nitron 1.2 1.2 300 1 300 90 - 440 0.5 0.9 0.3 2500 60% 0 0 1 0 0 4 N/A N/A N/A
Smoke Grenade 1.2 1.2 1 1 1 0.3 - 200 0.5 0.9 0.3 20 60% 0 0 1 0 0 4 N/A N/A N/A
Arx Buster 0.25 0.9 600 1 600 300 - 360 0.5 0.9 0.5 3820 50% 0 0 1 0 1.8 3 1800 900 0.75 .7 sec delay
Dust Devil 0.25 0.9 500 1 500 250 - 410 0.5 0.9 0.5 3620 50% 0 0 1 0 1.8 3 1500 750 0.75 .7 sec delay
Rockwind TCN4 0.15 0.2 105 1 105 73.5 - 6000 0.5 1 0.7 21000 0% 0.3 15 0.98 0 1.53 24 2520 1764 3.6
Grenade Launcher 0.6 1 550 1 550 275 1.5 500 0.5 0.9 0.5 2700 50% 0 0 1 0 1.8 5 2750 1375 3
Plasma Gun 0.74 1 400 1.25 500 200 - 270 0.5 0.9 0.5 3620 50% 0 0 1 0 1.8 6 3000 1200 4.44
Twinfusor 0.35 1.2 410 1.4 574 205 - 360 0.5 0.9 0.5 3920 50% 0 0 1 0 1.6 2 1148 410 0.7
Spinfusor 0.46 2 650 1.4 910 325 - 360 0.5 0.9 0.5 3920 50% 0 0 1 0 1.5 1 910 325 0
Thumper 0.46 2 650 1.4 910 325 2 360 0.5 0.9 0.5 3520 50% 0 0 1 0 1.5 1 910 325 0
TC24 0.6 1 340 1.25 425 170 - 280 0.5 0.9 0.5 3520 50% 0 0 1 0 1.5 4 1700 680 2.4
Gast’s Rifle 0.11 0.2 85 1 85 63.75 - 6000 0.75 1 0.75 21000 0% 0.2 40 0.98 0 1.53 24 2040 1530 2.64
TCN4 SMG 0.1 0.1 80 1 80 56 - 6000 0.5 1 0.7 21000 0% 0.3 15 0.98 0 1.53 32 2560 1792 3.2
Assault Rifle 0.11 0.2 80 1 80 60 - 6000 0.75 1 0.75 21000 0% 0.2 40 0.98 0 1.53 28 2240 1680 3.08
Shocklance 0.5 2.5 700 2 1400 700 - 512 0.1 0.2 1 - - - - - - 2 1 1400 700 0 Backstab
Eagle Pistol 0.16 0.2 100 1 100 40 - 10000 0.2 0.4 0.4 - - 0 0 0.98 0 1.26 20 2000 800 3.2
Sawed Off Shotgun 0.5 1.1 80 8 640 4 - 10000 0.5 0.9 0.05 - - 0 0 0.85 0 1.28 2 1280 8 1
Sparrow 0.16 0.2 90 1 90 36 - 10000 0.2 0.4 0.4 - - 0 0 0.98 0 1.26 28 2520 1008 4.48
NJ5 SMG 0.2 0.3 125 1 125 87.5 - 6000 0.5 1 0.7 21000 0% 0.3 15 0.98 0 1.53 24 3000 2100 4.8
NJ4 SMG 0.11 0.2 75 1 75 52.5 - 6000 0.5 1 0.7 21000 0% 0.3 15 0.98 0 1.53 28 2100 1470 3.08
Desert NJ4 0.1 0.2 70 1 70 49 - 6000 0.5 1 0.7 21000 0% 0.3 15 0.98 0 1.53 28 1960 1372 2.8
Spare Spinfusor 0.46 2 600 1.1 660 300 - 360 0.5 0.9 0.5 3920 50% 0 0 1 0 1.5 1 660 300 0
Thumper DX 0.46 2 600 1 600 300 1.2 350 0.5 0.9 0.5 3520 50% 0 0 1 0 1.5 1 600 300 0
Thumper D 0.46 2 550 1 550 275 1.2 370 0.5 0.9 0.5 3520 50% 0 0 1 0 1.5 1 550 275 0
LR Repair Tool N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A Long range
Impr Repair Tool N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A Quicker Repair
Cluster Grenade 1.2 1.2 425 5 2125 127.5 2 660 0.5 0.9 0.3 1200 60% 0 0 1 0 0 2 N/A N/A N/A
AP Grenade 1.2 1.2 1200 1 1200 360 2 600 0.5 0.9 0.3 1200 60% 0 0 1 0 0 2 N/A N/A N/A
Prox Grenade 1.2 1.2 1200 1 1200 360 2 682 0.5 0.9 0.3 1600 60% 0 0 1 0 0 2 N/A N/A N/A
Frag Grenade XL 1.2 1.2 1000 1 1000 300 2 682 0.5 0.9 0.3 1200 60% 0 0 1 0 0 2 N/A N/A N/A
TCNG 1.2 1.2 900 1 900 270 1.5 539 0.5 0.9 0.3 1400 60% 0 0 1 0 0 2 N/A N/A N/A
Short-Fuse Frag 1.2 1.2 720 1 720 216 1.6 550 0.5 0.9 0.3 1200 60% 0 0 1 0 0 2 N/A N/A N/A
TCNG Quickfuse 1.2 1.2 700 1 700 210 1.2 528 0.5 0.9 0.3 1400 60% 0 0 1 0 0 2 N/A N/A N/A
EMP Grenade 1.2 1.2 600 1 600 180 2 682 0.5 0.9 0.3 1200 60% 0 0 1 0 0 2 N/A N/A N/A 160 energy drain ? includes 20% bonus?
EMP XL Grenade 1.2 1.2 500 1 500 150 2 858 0.5 0.9 0.3 1200 60% 0 0 1 0 0 2 N/A N/A N/A 160 energy drain ? includes 20% bonus?
Blackout Grenade 1.2 1.2 50 1 50 15 1.5 715 0.5 0.9 0.3 1600 60% 0 0 1 0 0 2 N/A N/A N/A 5 seconds of “blackout” #ERROR!
Motion Sensor 1.2 1.2 10 1 10 3 - 572 0.5 0.9 0.3 300 60% 0 0 1 0 0 3 N/A N/A N/A Alarm when triggered
Repair Kit 1.2 1.2 10 1 10 3 - 520 0.5 0.9 0.3 300 60% 0 0 1 0 0 2 N/A N/A N/A Repairs nearby deployed items #ERROR!
Chain Cannon 0.14 0.1 115 1 115 86.25 1.05 6000 0.5 1 0.75 21000 0% 0.2 40 0.98 0 0 200 23000 17250 28 1.2 sec Spinup
Chaingun 0.11 0.1 95 1 95 71.25 1.05 6000 0.5 1 0.75 21000 0% 0.2 40 0.98 0 0 200 19000 14250 22 1.2 sec Spinup
MIRV Launcher 0.46 3.2 1900 1 1900 950 2 700+ 0.5 0.9 0.5 3600 50% 0 0 1 0 2.75 1 1900 950 0 4 secondary explosions
Gladiator 0.46 1.9 800 1.4 1120 800 0.55 0.5 0.25 200 0.5 0.9 1 3820 50% 0 0 1 0 1.4 1 1120 800 0 3 explosions
Heavy Bolt Launcher 0.46 2.2 750 1.4 1050 375 6 360 0.5 0.9 0.5 3820 50% 0 0 1 0 1.7 1 1050 375 0
Heavy Spinfusor 0.46 2.3 750 1.4 1050 375 - 360 0.5 0.9 0.5 3920 50% 0 0 1 0 1.8 1 1050 375 0
Devastator Spinfusor 0.46 2.3 700 1.4 980 350 - 390 0.5 0.9 0.5 3920 50% 0 0 1 0 1.8 1 980 350 0
Fusion Mortar 0.46 3.2 1300 1 1300 650 - 700 0.5 0.9 0.5 3500 50% 0 0 1 0 2.75 1 1300 650 0
Fusion Mortar Deluxe 3.21 6 1400 1 1400 700 - 700 0.5 0.9 0.5 3500 50% 0 0 1 0 2.75 1 1400 700 0
X1 LMG 0.11 0.1 75 1 75 56.25 0.413 6000 0.75 1 0.75 21000 0% 0.2 40 0.98 0 2.75 80 6000 4500 8.8 .59 sec Spinup
Automatic Shotgun 0.5 0.7 50 9 450 15 - 3000 0.5 0.9 0.3 - - 0 0 0.85 0 1.35 8 3600 120 4
The Hammer 0.5 0.7 64 9 576 19.2 - 3000 0.5 0.9 0.3 - - 0 0 0.85 0 1.35 6 3456 115.2 3
Shocklance 0.5 2.5 700 2 1400 700 - 512 0.1 0.2 1 - - - - - - 2 1 1400 700 0 Backstab
Spinfusor MKD 0.46 2 660 1.4 924 330 - 360 0.5 0.9 0.5 3920 50% 0 0 1 0 1.5 1 924 330 0
Spinfusor MKX 0.46 2 600 1.4 840 300 - 390 0.5 0.9 0.5 3920 50% 0 0 1 0 1.5 1 840 300 0
Nova Colt 0.24 0.5 190 1 190 123.5 - 10000 0.2 0.4 0.65 - - 0 0 0.98 0.45 1.35 6 1140 741 1.44
Titan Launcher 0.5 2.2 650 1.25 812.5 325 - 450 0.5 0.9 0.5 3000 50% 0 0 1 0 1.7 1 812.5 325 0
Saber Launcher 0.5 3.5 1000 1 1000 500 - 220 0.5 0.9 0.5 650 100% 0 0 1 0 3 1 1000 500 0
Heavy Twinfusor 0.35 2.3 440 1.4 616 220 - 360 0.5 0.9 0.5 3920 50% 0 0 1 0 1.9 1 616 220 0
Plasma Cannon 0.85 1.1 460 1.25 575 230 - 270 0.5 0.9 0.5 3620 50% 0 0 1 0 2.75 10 5750 2300 0
Heavy AP Grenade 1.2 1.2 1500 1 1500 450 2 624 0.5 0.9 0.3 1200 60% 0 0 1 0 0 2 N/A N/A N/A
Heavy AP XL 1.2 1.2 1300 1 1300 390 2 696 0.5 0.9 0.3 1200 60% 0 0 1 0 0 2 N/A N/A N/A
Spinfusor Disk 1.2 1.2 650 1.4 910 325 - 360 0.5 0.9 0.5 3820 60% 0 0 1 0 0 3 N/A N/A N/A
Frag Grenade 1.2 1.2 900 1 900 270 2 572 0.5 0.9 0.3 1400 60% 0 0 1 0 0 2 N/A N/A N/A
Mines 1.2 1.2 700 1 700 700 - 440 0.8 0.9 1 300 60% 0 0 1 0 0 2 N/A N/A N/A
Defective Frag 1.2 1.2 800 1 800 240 2 682 0.5 0.9 0.3 1200 60% 0 0 1 0 0 2 N/A N/A N/A
Heavy Sticky Grenade 1.2 1.2 1100 1 1100 330 1.5 660 0.5 0.9 0.3 1200 60% 0 0 1 0 0 3 N/A N/A N/A
Fractal Grenade 1.2 1.2 370 22 8140 185 2 330 0.5 0.9 0.5 1200 60% 0 0 1 0 0 3 N/A N/A N/A 22 shots over 4.5 seconds fractal also does 1500 damage
Extended Fractal Grenade 1.2 1.2 350 27 9450 175 2 330 0.5 0.9 0.5 1200 60% 0 0 1 0 0 3 N/A N/A N/A 27 shots over 5.5 seconds fractal also does 1500 damage